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GLORIA VICTIS

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The Free Medieval MMORPG · Open-World Sieges
Gloria Victis emblem

GLORIAVICTIS

Glory to the Defeated.
Three nations · one war · forge your legend
The Game

What is Gloria Victis?

A free, skill-based medieval MMORPG where three nations fight for control of one seamless, low-fantasy world.

Set in the contested realm of Stoneholm, Gloria Victis trades theme-park questing for open-world war. Combat is non-target and directional — every block and swing is yours to time and aim. The entire economy is player-made: gear is forged by crafters, not farmed from bosses. Capture territory, lay open siege to castles, and decide how much you risk in partial-loot zones. No classes, no pay-to-win — just skill, steel, and the nation you choose to fight for.

0Warring nations
0Weapons catalogued
0Armour pieces
0Titles to earn
Choose your side

Three nations at war

Stoneholm is contested ground, and gear is balanced so map dominance shifts with the players, not the patch notes. A mercenary recruiter offers free transfers to whichever nation is currently the underdog, and fighting for an underdog yields more coin, loot and XP.

Midland

Red banner · Medieval continental Europe

An honourable feudal society of knights and barons. Where heavy plate and the charge of armoured cavalry decide the day.

Known for

Heavy plate, knights, chivalric order of battle.

Ismir

Blue banner · Scandinavian / Viking raiders

Resilient warriors and raiders from the cold north - hardy, stubborn, and never short of someone to fight.

Known for

Blacksmithing and armoursmithing.

Sangmar Empire

Black & Gold banner · Byzantine empire, united with the Azeb nomads

A former great power, now bound to the Azeb nomads. Old wealth, old grudges, and a long memory for both.

Known for

Imperial discipline and desert horsemen.

Each account may change nation once for free, provided no character on the account has reached level 70.
Why Gloria Victis

A war with real stakes

Open-world sieges, a player-made economy, and fights decided by skill — not by who paid the most. Medieval war with consequences, on one seamless map.

I

Open Sieges & Territory

Sieges aren't instanced. Nations and guilds raise siege camps, storm real walls, and a win flips a castle's ownership on the live map — handing the whole controlling nation bonuses to loot, crafting and XP.

II

A Player-Made Economy

Swords are forged, not dropped by monsters. A player-driven economy of crafting professions arms the entire war, so gatherers, smiths and cooks matter as much as the front rank — every blade on the field was made by someone.

III

Skill Over Gear

Combat is skill-based and non-target: you aim, time and read each swing yourself. Risk is yours to choose — safe zones to learn in, contested partial-loot zones for the real rewards — and fighting for the underdog nation pays the best.

The battlefield is open

Glory to the Defeated.

Pick a nation, forge your gear, and fight for territory in a free, skill-based medieval MMORPG. No classes. No pay-to-win. Just you, your steel, and the war for Stoneholm.