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GLORIA VICTIS

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The Wiki · The Armoury

The title catalogue

Every player title in the game and exactly how to earn it — all 190. Search it, filter by category, and open any title for its full unlock condition.

How titles work

Titles are honorifics shown by your character name. Most are purely cosmetic and are only visible to players of your own nation — they signal reputation, not power. A handful are the exception: the 5 titles tagged effect carry a real in-game perk, and the weekly titles each grant 500 Contribution Points. This catalogue is the complete, current set.

190
Titles in-game
5
With an effect
12
Categories

For the systems behind these — the seasonal glory and guild boards, the crafting professions and the Contribution-Point economy — see the World & War, Crafting and Economy guides.

Show only
Obtainability
190 titles

Glory Board & PvP

16

Earned on your nation's seasonal glory board, or by feats of arms in tournaments, sieges and open PvP.

Arena

4

Won in the Arena ranking ladder each season — the titles the wiki never named.

Guild Leadership

4

Seasonal honours for the leaders of the top guilds on the guild ranking board.

Primaeval

7

Past-holder forms of unique seasonal titles — once earned, kept forever.

PvE

13

Won against the world: boss kills, your nation's questline, hunting and exploration.

Achievements

15

Granted by completing specific in-game achievements.

Crafting

30

Milestones for levelling the crafting professions, fishing and learning recipes.

Character Development

33

Unlocked by fully developing branches of the Character Development (mastery) tree.

Weekly

20

Topping a weekly ranking (F2). Each lasts one week and grants 500 Contribution Points; a few carry an in-game effect.

Mentor

5

Permanent rewards for guiding new (Greenleaf) players.

Lore & Collections

15

Awarded for completing full lore-fragment and chronicle collections.

Events & Cosmetic

28

Seasonal events (Medieval Fest, Monteverde), donor recognition, jokes and legacy titles.

Title names and unlock conditions reflect the current in-game set, with category, gameplay effects and obtainability curated on top. In-game values may shift between patches.