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Combat & Builds

Build Tier List

Tank, bruiser, archer, medic, duelist, cavalry — the common build archetypes ranked for the current meta, each one loadable and editable in the Build Maker. Gloria Victis has no fixed classes, so every tier is a starting point you can reshape.

Core~3 min read

How we rank builds

Gloria Victis combat is mostly group warfare — sieges, frontline pushes and warband skirmishes — so the tiers below weight large-scale usefulness most heavily, then small-scale skirmishing, then pure 1v1, then PvE. A build that is merciless in a duel but a liability in a 30-player wall can still only be A-tier. Each archetype is one of the Build Maker's presets, with its real attribute lean and gear from in-game character screens.

TierBuildRoleLean & gear
SShieldmanMelee tank / anchorHigh CON + STR · 6 heavy, heavy shield
SBruiserSturdy 2-handed DPSSTR + CON · 4 med / 2 heavy, 2h cleaving
ADuelistBalanced 1v1 meleeEven STR / CON / DEX · medium
ASiege ArcherRanged DPSMax DEX · 6 light, reflex/longbow
AMedicRevives / 2nd lineCON + STR · 6 heavy + heavy shield
BBreakerAnti-shield / anti-cavalryHigh STR, some CON · 4 med / 2 heavy
BMelee CavalryMobile flankerHigh STR + CON · cavalry tree
BLight SkirmisherGlass-cannon DPSSTR or DEX · 6 light
CRanged CavalryMounted ranged / scoutHigh DEX · cavalry tree

S-Tier — the spine of a warband

Shieldmanthe most broadly useful build

  • Heavy armour, heavy shield, a 1h axe/mace/spear — it boards up, holds the doorway and the breach, and is very hard to kill.
  • Leans hard into CON and STR, with defensive passives like Man of Steel (up to +5% all damage reduction in heavy armour at rank 10) and You Shall Not Pass.
  • Forgiving for a new player and always wanted in a siege.

Bruiserthe sustained damage behind the wall

  • Two-handed cleaving swords, halberds or axes with enough CON to keep swinging in a scrum — the Reaper passive lets a 2-hander cleave 2–3 targets, which is very effective in a crowd.
  • Trades the shield for reach and raw damage; pair it with a shieldwall and it deals heavy sustained damage.

A-Tier — specialists that carry their weight

  • Duelist — even STR/CON/DEX, medium armour, swords and spear. Excels at 1v1 and small fights; a notch lower in a giant melee where the tankier builds are stronger.
  • Siege Archer — max DEX, 6 light, reflex/longbow. Punishes anyone caught in the open and controls a siege from the walls; fragile if caught, so positioning is critical.
  • Medic — heavy armour and a shield, built around battlefield revives and triage. Wins the long fights; an A-tier force multiplier that a coordinated group values and a pug ignores.

B & C — strong in the right hands or the right fight

  • Breaker (B) — built to beat shields and cavalry; a fantastic counter-pick, less of an every-fight default.
  • Melee Cavalry (B) — devastating for flanks, chases and breaking nervous formations, but map- and situation-dependent and gear-hungry.
  • Light Skirmisher (B) — glass-cannon mobility; huge damage, very fragile. High skill floor.
  • Ranged Cavalry (C) — mounted bow harassment. A specialist scouting/kiting pick that asks a lot of the player for niche payoff.

Build it yourself

None of these are locked classes — they're presets. Open the Build Maker, load the archetype, and watch the sourced stats update as you reshape it. Then Ascent turns any finished build into the exact level-by-level point order. For the mechanics underneath, see Attributes & Builds.