World & war
The persistent world of Gloria Victis — the State of War, the territory that changes hands, the three nations and their politics, and the fastest way in for a new recruit. 14 guides across 4 disciplines.
War & Territory
3Sieges, the State of War and how the map changes hands.
The State of War
How a guild province is actually taken — the scheduled State of War, tokening and the siege-preparations window, the timers, capturing and defending the flag, the final battle, and the unavoidable Open Saturday.
Territory, Frontlines & Bastions
Why holding ground matters — the nationwide Territory Control bonus, frontlines and how they lock fast travel, the bastion that anchors every hold, the four supply needs and efficiency, and Nation Points.
Upgrading & Building a Location
The builder's side of the war — why capturing a hold downgrades it, how the Architect's Table, upgrade points and scaffolding turn materials into tiers, and exactly what upgrading each structure (walls, gates, guardhouse, workshops, mine, lumbermill and farm) gives you.
Realms & Politics
4The three nations, guilds and provinces, alliances and heraldry.
The Three Nations
Ismir, Midland and Sangmar — the three-way war for Stoneholm, what choosing a nation does (and doesn't) change, the level-70 lock, and the underdog system that keeps the war balanced.
Guilds & Provinces
How guilds actually work — ranks and account-based membership, the 1–100 level track and what each milestone unlocks, claiming a guild province, the Freebuild castle, and guild technology.
Alliances & Diplomacy
Banding guilds together — the three-guild alliance, shared chat and castle access, the fast-travel discount and its cooldown, and what "diplomacy" actually means in a fixed three-way war.
Heraldry
The arms you carry into battle — the personal and guild heraldry editors, the 5-layer / 154-colour system, where your crest shows up, and how symbols are bought, traded and owned.
Getting Started
3New to the war? The fastest honest path from character creation into a real fight.
How to Jump into PvP
The fastest honest route from a fresh character into a real fight — the Arena from level 1, the Valley of Death, your first siege, how to find the action on the map, and the zones that decide whether you get looted.
Looting & Loot Points
What a fallen player actually loses — Gloria Victis's Partial Loot system: the loot-points budget and the ~30-second window, the per-slot loot cost table, the 70%-damage priority, what can never be looted (gold, Glory, Contribution, skins), and how reputation and the traitor system change the maths.
Movement, Fast Travel & Commands
Getting around Stoneholm — how movement ties to stamina, the Logistician fast-travel system and its native-territory limits, and the chat and utility commands worth binding to memory.
The World
4Reading the map of Stoneholm — its zones, holds and Holy Temples — and the lore beneath it.
Atlas of Stoneholm
Reading the map — the three native territories and the contested centre, the zone rulesets, the siege-state flags, the named holds of each nation, and the three Holy Temples and their unique rewards.
Bosses of Stoneholm
The named PvE bosses scattered across Stoneholm — bandit captains, giants, tribal chieftains and the Old Animals — with their levels, map coordinates, and the unique recipes, furs and gear each one drops.
Lore of Stoneholm
The story under the war — the contested continent of Stoneholm and the three peoples who bleed for it: the clan-warrior Ismirs, the feudal Midlanders, and the imperial Sangmar.
How to Use the Gloria Victis Interactive Map
A quick walkthrough of the interactive world map — searching for any town, filtering the resource layers, reading the pins and opening castle interiors — plus where the datamined locations come from.