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GLORIA VICTIS

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Ranged

Archery

Bows up close and at range — drawing to full power, leading moving targets, managing arrows, and what an archer actually does for the warband.

The bow rewards patience and positioning over reflexes. Archers run light armour and high DEX, and their job is to make the enemy bleed before — and after — the lines meet.

Drawing & aiming

Hold to draw the bow toward full power — a full draw hits hardest and flies straightest. Arrows have travel time and drop over distance, so at range you must aim high and lead a moving target, putting the arrow where they'll be, not where they are. Holding a full draw burns stamina and the aim begins to sway, so loose before it does.

The three bows

Bows come in three varieties — all deal piercing — and the choice trades rate of fire against punch and quiver size. Each bow has its own quiver, and arrow counts run from an unspecced minimum to a fully-specced maximum.

BowArrows (min / max)Armour penetrationFire rate
Simple11 / 4515%Moderate
Reflex12 / 5010%High
Long8 / 3522%Low

The reflex bow has the highest rate of fire and largest quiver, which is why it's the go-to for slowing cavalry with massed shots; the longbow hits hardest and bites deepest into armour but looses slowly. Only an archer specced into the right abilities carries the full quiver — an unspecced fighter gets the low number.

Arrows & resupply

Your quiver refills on its own: passive regeneration is 10% of the quiver's max per minute (up to 15% with the right abilities — *Marksman*, *Not on My Watch*, *Huntsman*), and it keeps ticking even while you've got a melee weapon out. On top of that, wounding and killing enemies regenerates arrows directly (active regeneration). Swapping weapons doesn't refresh your arrows — so don't burn the whole quiver on long-range chip when the melee is about to land.

What archers do

  • Punish the open — anyone caught crossing ground without a shield is a target.
  • Break charges and interrupt — a full-power arrow interrupts an enemy's attack (the *Not on My Watch* capstone makes this a specialty).
  • Focus fire — massed arrows onto one called target drop it far faster than spread shots.
  • Aim for the head — headshots deal bonus damage.

Staying alive

Archers are fragile. Shoot from behind your own line, keep an escape lane, and kite — never let a fight close to arm's reach if you can help it. Surviving enemy archers is its own skill; see Surviving Archers.

Throwing weapons

The bow isn't the only ranged option: any one-handed weapon can be thrown — and thrown projectiles share the same ammo pool as your arrows, so a bow-and-throw archer manages one resource, not two. See Throwing Weapons.