Engineering makes tools and building materials. Tools wear out fast and are always in demand, which makes the trade low-cost and fairly lucrative. Building materials go into upgrading locations, which improves their resource yields and defences.
Engineers do not make siege weapons. They do, however, make the fishing rods and the workstation constructions the other trades rely on.
Tools & their uses
| Tool | Used for |
|---|---|
| Shovel | Digging — Archaeology |
| Pickaxe | Mining |
| Woodcutter's Axe | Logging — Wood Cutting |
| Scythe | Farming |
Tool tiers
Every tool comes in five tiers, matching the Character Development colours:
| Tier | Grade |
|---|---|
| Gray | Novice |
| Green | Apprentice |
| Blue | Journeyman |
| Purple | Craftsman |
| Orange | Master |
Tier, quality & durability
- Higher tier → more damage per swing to a node.
- Higher quality → faster gathering. A high-tier, high-quality tool is ideal.
- Tools lose durability with every use; as durability drops, so do damage and speed — so repair or replace them.
You can gather actively by attacking a node (faster, costs stamina) or passively with E (slower, no stamina). Alternating between the two lets you regenerate stamina while you keep working — see Mining for the full trick.
